Original Resolution: 624x250
Tutorial Character Modeling For 3d Applications Devworx Modeling, topology, uv, pose from zbrush and 3dmax,displacement maps generated from zbrush.texture from zbrush ,ps for polish.
1024x301 - As far as i know (or think i know), character models generally are made in a t pose for in modeling programs (sometimes with the legs moved apart a bit) because it gives the designer room to see what he is working with (ie he wouldn't have to move the arm around to see the underside).
Original Resolution: 1024x301
2d Sketch Character Max Installer I noticed removed the mannequin file that was included with the thirdperson template and then noticed that some of my new blueprints were.